360 Cinema vs. 180, Solar Impulse Experiments, Directing Actors in VR, Paul Schrader (Newsletter #11)

Salut! I want to start with an exciting provocation by Joel Gunz, a regular contributor to CinematicV


November 15 · Issue #11 · View online
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Salut! I want to start with an exciting provocation by Joel Gunz, a regular contributor to CinematicVR. His new piece poses this challenge: Just because you can make 360 cinema, should you? Joel’s got a point. Too much head movement is nauseating in real life and in VR. Besides, if human eyes max out at 180° forward-facing horizontal view, why this obsession with full 360°?
And, sorry, I cannot resist: While creators figure out the 360 vs. 180 thing, IMAX is not waiting around. Their $50million ‘VR Content Fund’ has the support of global investors including Acer which just pitched in $10million. The pilot IMAX VR location opens in Los Angeles, with another also being built in Manchester, UK. If all goes well, IMAX should have “at least 25 interactive VR experiences” over the next 3 years. 
Charlie Fink, a veteran of the film and entertainment business, puts things into perspective with his wide-ranging article: "IMAX is developing VR attractions for it’s theaters. Theoretically, consumers should have access to much better technology in public spaces than at home. I wish them luck, because the economics are extremely challenging. You simply can’t put enough people through the system when they want to go there.” 
Adventurers Bertrand Piccard and Andre Borschberg of Solar Impulse got a lot of press in 2016. And deservedly so. They completed the world’s first circumnavigation WITHOUT fuel. (Yep, crazy.) But did you also know that during the second half of their round-the-world solar flight, these pioneers made a few 360° video experiments? We have that story.
Finally, I’ll leave you with a little something from one of my favorite screenwriters, Paul Schrader, who was asked, “If you were starting out now, would you be making movies?”
Paul Schrader: “Would I be doing it if I were 25 now? I’m not sure. Writing code? Working in interactive media? I’ve been exposed to VR. It’s certainly not there yet, but no reason why it won’t be. They have to get rid of the damn helmets. Movies have been historically a very passive art. You just sit there. You don’t even have to stay awake. Now there’s the opportunity for movies to become less passive—it’s both exhilarating and threatening.”
See you next week,

Photo of the Week: WW2 veteran returns to a French town he helped liberate
Just Because You Can Make 360 Cinema Doesn’t Mean You Always Should
Solar Impulse Experiments in 360 Video and Virtual Reality
Directing Actors in Scripted Narrative 360
Virtual Reality Gets Real
How to Differentiate Between VR, AR and MR
Will Indian Cinema Embrace Virtual Reality?
Building a Cross Platform 360° Video Experience at The New York Times
Solutions for Re-Purposing GoPros for VR
YouTube VR is Daydream's Killer App
Jaunt ONE Professional VR Camera Can Now be Rented in LA and New York
Fove's Eye-Tracking VR Headset is Up for Preorder
Doug Liman's Six-Part VR Series INVISIBLE
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